For more than a decade, this visual style defined the gaming industry, with Nintendo and Sega's early consoles making great use of 8-bit and 16-bit graphics to tell engaging stories and deliver ...
This is a different approach from other mobile GPU architectures, where you’ll typically find dedicated 32- and 16-bit ALUs working concurrently on the most common graphics data sizes ...
Developed by WayForward, the makers of Shantae and other hits, RetroRealms adapts the two iconic horror franchises into retro-infused action-platformers with 16-bit graphics: Halloween and Evil Dead.